![]() ![]() I made a mistake placing a storage container. Because they're carriable, they're the easiest object to indicate direction, and they're easy to drag around. I'll add a config file to save your choice soon.Ī. Just make a shortcut to SD Trainer.exe for easier access. dll directly in the same folder as your save, it'll find it automatically. You can manually give it the location each time, or if you put the Trainer.exe and. Your game is probably in a non-typical location. It will tell you the loaded save at the bottom of the Trainer.Ī. How can I tell which savefile it loaded?Ī. If something doesn't quite fit, try slamming the door, it'll actually push items into place.Ī. bask in the glory of the locker and start stuffing items into it.A locker will now be where the marker once stood. Review and save changes as we did for the marker, then load up your game.This will convert all existing locker markers to an actual locker. Click Reload SaveData in the Trainer, and then click Convert to Locker.The front of the locker will be in the direction of the lens, and the top of the locker will be in the direction of the handle. Use the drag mechanic to place the torch in the exact center of where you want the locker to spawn. ![]() You'll now have a Torch near your feet that says "Locker Marker"
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